Change planes

🎮 Do you have a clear change of planes on each object? A clear point where the top plane becomes the side plane? If it’s a complex or rounded object, make sure you determine where the object will be brightest, and make sure that the top and sides of the object are still clearly delineated.

No stickers

Do you need to push the 3-dimensionality of the objects more with the lines? If you don’t, your objects may look like flat stickers.


Do you need perspective lines? For top-down games: Do you need a vanishing point reference? You can make each item have its own vanishing point, just make sure they have constantly distant vanishing points (each one has a 500 px vanishing point, for instance)